Welome to my site, My name is Kolby Jukes. I’m a 3D artist specializing in character and creature creation, and have been working in the video-game industry since June of 2003.
I’m presently working as a Principal Artist at Bioware (A division of Electronic Arts). I live in Montreal, Quebec, Canada with my wife Ashley.
CLIENTS
As a Freelance-Artist, I had the pleasure of working with the following companies:
Raven Software, Vigil Games, Id Software, Double-Helix Games, EA, Red Fly Studios, Dark Horse Comics, Blur Studios, Digital Extremes, Next Level Games, Gearbox Software, Secret Level, Surreal Software, The Gnomon Workshop, Midway, Trion World Networks, Shadows In Darkness, Axis Animation, Yuke’s Future Media Creations, DC Direct, Frantic Films, Zoic Studios, Gentle Giant Studios, Day 1 Studios, Lionsgate Films, Warnerbros.
SOFTWARE
I use the following software on a regular basis:
Autodesk Mudbox, Autodesk Softimage, Headus UV Layout, Autodesk 3DS Max, Pixologic Zbrush, Santiago Orgaz’s Xnormal, Adobe Photoshop, Epic’s Unreal Ed3.
To a lesser extent, I also frequently use or have frequently used in the past:
Newtek Lightwave, Nevercentre Silo, Adobe Premiere, Adobe Aftereffects, id Tech 4.

