ME2 E3 Trailer & OXM
Few quick notes: So, I’ve just about finished updating the site, I’ll mostly just be polishing from here.
Mass Effect 2 was the cover-story of July’s Official Xbox Magazine. The 10-page article has a lot of art from the game which has not been released online. There’s a few shots in the article of one of the characters I made: Thane. He’s a sort of fish/amphibious looking assassin. I’d scan and post some pics, but I’m not sure of the legalities. You can catch a glimpse of him in the trailer below.
Also wanted to post up the ME2 trailer we showed at E3 this year. This extended cut trailer is pretty badass, shame they didn’t show the behind-closed-doors demo publicly, it looked great.
Interview on CGChannel.com
Earlier this month I did an interview with Travis Bourbeau for CGChannel, it’s currently featured on their frontpage. This is the first interview I’ve done in about a year or two, so it’s something of a post-mortem on my time as a freelancer. Check it out.
I’ve joined Bioware Corp.
Just wanted to let everyone know that I’ve joined Bioware Corp as a Principal Artist. I’m really enjoying working with all the awesome folks at Bioware, really some of the best talent in the industry.
Beelzebub Model Available On Gnomonology
My Beelzebub model, or ‘humanoid bat creature’ is now available for download from Gnomon’s Gnomonology site. The download contains a .ztl, a .mud (both with subd levels intact) and a .obj (just the highest subd). Some of you might recognize the model as one of the first sculpts I did back in the days of the Mudbox 1 beta. I plan to release some of my newer models sometime in the next month.
