Halo: Infinite - Master Chief (model)

I made the Master Chief model that was featured in the E3 2019 Halo Infinite trailer “Discover Hope”, as well as the July 2020 campaign gameplay demo.

I was responsible for: 



- Concepting Master Chief in 3D under the direction of Halo: Infinite AD Nicolas ‘Sparth’ Bouvier.

- Modeling (hipoly, lowpoly, bakes) Master Chief’s techsuit, armor and helmet. 

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Master Chief’s design for Infinite pulls heavily from Shinji Aramaki’s design for Chief from his short film ‘The Package’ from Halo: Legends (2010). Bungie’s design from Halo 3 was obviously another huge point of reference.
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Additional Credits:
- Kyle Hefley was responsible for all Master Chief texture work. 

https://www.artstation.com/sortadone

- Matt Aldridge is Lead Character Artist. 
 

 

- Daniel Chavez created the concept for Chief’s gloves.

- Liquid Development created Chief’s gloves:
Nick Govaco did the high-poly & Joshua Gregory did low/bakes.

Halo: Infinite box art, using ingame Chief model. Master Chief textures by Kyle Hefley. Lighting by Kevin Dalziel. Pose by JuanCarlos Larrea. Pelican by Can Tuncer & Andrew Bradbury. Background by Martin Deschambault.

Halo: Infinite box art, using ingame Chief model. Master Chief textures by Kyle Hefley. Lighting by Kevin Dalziel. Pose by JuanCarlos Larrea. Pelican by Can Tuncer & Andrew Bradbury. Background by Martin Deschambault.

Halo Infinite - E3 2019 - Discover Hope